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      Windows 95 Quake Direct Input Information

      This file can be downloaded in two separate formats. Hold the Shift key when you click on the following links.

      joystick.txt This is a flat Text version of this document.

      joystick.doc This is a Microsoft Word version of this document.


      By: FPgaming, Inc. (www.fpgaming.com) -- Creators of the Assassin 3D
      File: ADVANCED.HTM
      Created: 04/05/97
      (This may be more information than you ever wanted to know.)

      The joystick support with Windows 95 Quake, GLQuake, and Quake World has been significantly enhanced. Standard joysticks, digital joysticks and new advanced controllers like the FPgaming Assassin 3D, the Logitech WingMan Warrior and the SpaceTec IMC SpaceOrb are all supported.

      To make it work, just verify that your joystick or game controller is selected in the Joystick control panel applet and has been calibrated and tested, then launch Windows 95 Quake (WinQuake.exe). For standard and new digital joysticks, WinQuake will detect the joystick and automatically enable it. For advanced controllers, you will additionally need to run a config file (or run it from your autoexec.cfg) prior to the device operating. This will set the advanced features for your particular device. This config file should be obtained from your game controller company or you can download all the configs here ADVCFG.ZIP. The config files for the common game controllers are included below. If you don't want your joystick or game controller enabled, add '-nojoy' to your command-line. If you need just the FPgaming Assassin 3D config file click on this filename ADVA3D.CFG

      Standard Joystick Support

      The standard joystick support has been enhanced to provide the following:

      1. proportional movement (the farther you move the stick, the faster you move)
      2. support for up to 32 buttons (JOY1-JOY4 and AUX5-AUX32)
      3. sensitivity setting for each control (allows tuning and inverting the control direction)
      4. dead-zone setting for each control

      The default joystick setting is for joystick left/right movement to control turning and for joystick forward/backward movement to control moving forward/backward. For optional strafing, add the 'sidestep' feature to one of your buttons (via the Customize menu). For optional looking, add the 'mouse look' feature to one of your buttons (also via the Customize menu).

      Additionally, there are several features that you can set from the Options menu. 'Always Run' allows you change your maximum speed from walking to running. 'Invert Mouse' allows you to change the direction the joystick has to move to when looking up and down. 'Lookspring' enables automatic look-forward-when-moving. And, 'Lookstrafe' automatically enables strafing when the 'mouse look' button is pressed.

      The following variables control your sensitivity settings:

      Command Name Command Action Default NOTES:
      Joyforwardsensitivity Controls the ramp-up speed or how much joystick movement is required for moving "full speed" forward and backward -1.0 If your joystick is not as fast as you think it should be try a setting of -1.5, you will reach full speed with only half of the movement.
      Joysidesensitivity Controls the ramp-up speed or how much joystick movement is required for moving "full speed" side to side -1.0 If your joystick is not as fast as you think it should be try a setting of 1.5, you will reach full speed with only half of the movement.
      Joypitchsensitivity Controls the speed or ratio used when you look up and down. -1.0 This setting will allow you to adjust the amount of movement it takes to look Up and Down.
      Joyyawsensitivity Controls the speed or ratio used when you look left to right. -1.0 This setting will allow you to adjust the amount of movement it takes to look Left and Right.

      You can set the sensitivity settings to negative numbers. This inverts the direction of movement for the control. The default sensitivity settings are 1 (or -1). If you rotate the Assassin 3D so the buttons are above the trackball you will need a Joypitchsensitivity of 0.25 and a Joyyawsensitivity of 0.5. To look down when you move the trackball forward you will need a Joypitchsensitivity of 0.25.

      There is no limit on the range; whatever feels good.

      The following variables control your threshold settings:

      Command Name Command Action Default NOTES:
      Joyforwardthreshold Controls the dead-zone for moving forward and backward 0.15 If you have problems with your character moving forward or back when trying to stop or strafe, increase this number.
      Joysidethreshold Controls the dead-zone for moving side to side 0.15 If you have problems with your character moving left or right when trying to stop or walk a ledge, increase this number to .20.
      Joypitchthreshold Controls the dead-zone for looking up and down 0.15 If you have problems with your character looking Up or Down when trying to look Left or Right, increase this number.
      Joyyawthreshold Controls the dead-zone for looking left and right 0.15 If you have problems with your character looking Left or Right when trying to look Up or Down, increase this number.

      The threshold settings allow you to control your dead-zone (or no-movement zone). The default threshold settings are .15 (meaning 15% of the full-range). The range of the threshold settings is from 0 to 1. Troublesome analog joysticks may need a larger number (like .2). Premium joysticks can use a smaller number (like .1).
      The joystick sensitivity settings and the threshold settings are not saved after you quit your game as inadvertent settings can really hose your control. If you want to keep any changes, add them into your adva3d.cfg or autoexec.cfg file.
      If your joystick has a POV hat, the buttons are mapped to AUX29-AUX32. So, you get 8 buttons with the Logitech WingMan Extreme and 12 buttons with the Microsoft SideWinder 3D Pro, etc.

      Advanced Controller Support

      The following features have been added:

      1. support for all 6 axes (X, Y, Z, R, U, V)
      2. mapping of any axis to any control (Forward, Look, Side, Turn)
      3. proportional movement for all controls
      4. sensitivity setting for any control (allows tuning and inverting the control direction)
      5. threshold setting for any control (allows dead-zone setting)
      6. support for absolute controls (like joysticks) and relative controls (like trackballs and spinners)
      7. support for up to 32 buttons (JOY1-JOY4 and AUX5-AUX32)

      To make an advanced controller operate, you will need to get a config file from your game controller company. This file is typically placed in your quake\id1 directory and then it is called within your autoexec.cfg file. For example, if your config file is named gamectrl.cfg, place that file within your quake\id1 directory and add 'exec gamectrl.cfg' in your autoexec.cfg file. If you don't have an autoexec.cfg file, you can create one and just place this one line in it. Also if you do not have a autoexec.cfg file you can copy your gamectrl.cfg as the autoexec.cfg and it will be executed automatically.
         

      Command Name Command Action

      A3D Default

      NOTES:
      Joyforwardsensitivity Controls the ramp-up speed or how much joystick movement is required for moving "full speed" forward and backward

      -1.0

      If your joystick is not as fast as you think it should be try a setting of -1.5, you will reach full speed with only half of the movement.
      Joysidesensitivity Controls the ramp-up speed or how much joystick movement is required for moving "full speed"

      side to side

      1.0

      If your joystick is not as fast as you think it should be try a setting of 1.5, you will reach full speed with only half of the movement.
      Joypitchsensitivity Controls the speed or ratio used when you look up and down using the Assassin 3D

      -0.25

      This setting will allow you to look Up and Down at a 45 degree angle without repositioning your hand.
      Joyyawsensitivity Controls the speed that or ratio used when you look left to right using the Assassin 3D

      -0.5

      This setting will allow you to look left and right at a 90 degree angle without repositioning your hand.

       

      Command Name Command Action

      A3D Default

      NOTES:
      joyforwardthreshold Controls the dead-zone for moving forward and backward

      0.15

      If you have problems with your character moving forward or back when trying to stop or strafe, increase this number to .20. See Note 1
      joysidethreshold Controls the dead-zone for moving side to side

      0.15

      If you have problems with your character moving left or right when trying to stop or walk a ledge, increase this number to .20. See Note 1
      joypitchthreshold Controls the dead-zone for looking up and down

      0.0

      You should not change this number.
      Joyyawthreshold Controls the dead-zone for looking left and right

      0.0

      You should not change this number.

      Note 1: If you find that you have to increase this number to far you may need to get a premium joystick to get the performance you are looking for. Check out our Joystick Pros and Cons

       

      NOTE: The information below is for game controller companies to integrate their device and for anyone wanting to create a custom setup.

      In addition to the above new variables, there are six more for axis mapping. These are:

      Command Name Command Action

      A3D Default

      NOTES:
      Joyadvaxisx Controls mapping of DirectInput axis X (typically joystick left and right)

      3

      Allows the joystick to strafe.
      Joyadvaxisy Controls mapping of DirectInput axis Y (typically joystick forward and backward)

      1

      Allows the joystick to move forward and backward.
      Joyadvaxisz Controls mapping of DirectInput axis Z (typically joystick throttle)

      0

      Not used.
      Joyadvaxisr Controls mapping of DirectInput axis R (typically joystick rudder)

      0

      Not used.
      Joyadvaxisu Controls mapping of DirectInput axis U (custom axis - Assassin 3D trackball left and right, WingMan Warrior SpinControl and SpaceOrb roll)

      20

      Sets the Assassin 3D to relative turning left and right. (Not self centering)
      Joyadvaxisr Controls mapping of DirectInput axis V (custom axis - Assassin 3D trackball forward and backward and SpaceOrb yaw)

      18

      Sets the Assassin 3D to relative free-look up and down. (Not self centering)

      Each joyadvaxis variable can be set to the following controls:

      0 = Axis not used
      1 = Axis is for forward and backward movement
      2 = Axis is for looking up and down (pitch)
      3 = Axis is for side to side movement
      4 = Axis is for turning left and right (yaw)


      Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'Joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'Joyadvaxisr 4'. It's a bit complicated, but only needs to be done once.

      The advanced axes variables will not have any effect until joyadvanced is set to 1.0. Additionally, any changes to the to the axes will not take effect until the Joyadvancedupdate command is executed. So, the procedure for creating an advanced mapping is:

      1. set 'Joyadvanced 1'
      2. make any desired mapping changes
      3. make any desired sensitivity changes
      4. make any desired threshold changes
      3. call 'Joyadvancedupdate'

      Here is the config file for the FPgaming Assassin 3D:

      // ADVA3D.CFG
      // Revision 1.0 -- refer to www.fpgaming.com for updates
      joyname "FPgaming Assassin 3D"
      joyadvanced 1
      joyadvaxisx 3
      joyadvaxisy 1
      joyadvaxisz 0
      joyadvaxisr 0
      joyadvaxisu 20
      joyadvaxisv 18
      joyforwardsensitivity -1.0
      joysidesensitivity 1.0
      joypitchsensitivity -0.25
      joyyawsensitivity -0.5
      joyforwardthreshold 0.15
      joysidethreshold 0.15
      joyyawthreshold 0.0
      joypitchthreshold 0.0
      +mlook
      joyadvancedupdate

      Here is a config file for the Logitech WingMan Warrior:

      // ADVWW.CFG
      // Revision 0.1 -- refer to www.logitech.com for updates
      joyname "Logitech WingMan Warrior"
      joyadvanced 1.0
      joywwhack1 1.0
      joywwhack2 1.0
      joyadvaxisx 3
      joyadvaxisy 1
      joyadvaxisz 0
      joyadvaxisr 0
      joyadvaxisu 20
      joyadvaxisv 0
      joyforwardsensitivity -1.0
      joysidesensitivity 1.0
      joypitchsensitivity 0.0
      joyyawsensitivity -0.6
      joyforwardthreshold 0.15
      joysidethreshold 0.15
      joypitchthreshold 0.0
      joyyawthreshold 0.0
      joyadvancedupdate

      Here is a config file for the SpaceTec IMC SpaceOrb:

      // ADVSPORB.CFG
      // Revision 0.1 -- refer to www.spacetec.com for updates
      joyname "SpaceTec IMC SpaceOrb"
      joyadvanced 1.0
      joyadvaxisx 3
      joyadvaxisy 1
      joyadvaxisz 0
      joyadvaxisr 2
      joyadvaxisu 0
      joyadvaxisv 4
      joyforwardsensitivity -1.0
      joysidesensitivity 1.0
      joypitchsensitivity -0.5
      joyyawsensitivity 1
      joyforwardthreshold 0.1
      joysidethreshold 0.1
      joypitchthreshold 0.1
      joyyawthreshold 0.1
      +mlook
      joyadvancedupdate

      Here is a config file for making your joystick operate looking around and strafing, your rudder pedals control turning left and right and throttle control moving forward and backward:

      // CUSTOM.CFG
      joyname "Joystick, Rudder & Throttle"
      joyadvanced 1.0
      joyadvaxisx 3
      joyadvaxisy 2
      joyadvaxisz 1
      joyadvaxisr 4
      joyadvaxisu 0
      joyadvaxisv 0
      joyforwardsensitivity -1.0
      joysidesensitivity -1.0
      joypitchsensitivity 1.0
      joyyawsensitivity -1.0
      joyforwardthreshold 0.15
      joysidethreshold 0.15
      joyyawthreshold 0.15
      joypitchthreshold 0.15
      joyadvancedupdate


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      This page was last updated 06/13/04